BharatvarshaWishlist

A 2.5D mythological brawler

Bharatvarsha

The age of heroes did not end. It went to war.

In the years after the great war, the old powers stir again across the ruins of Ayodhya. Choose your race, bind yourself to an affinity, and settle it the only way that remains.

In developmentOnline multiplayerDuel and Co-opPC

The world

A war ended. A reckoning did not.

Bharatvarsha is a fast, top-down brawler built for short, decisive fights. Every match is a duel of position, timing, and the affinity you carry into it. There are no spectators here, only outcomes.

The server is authoritative end to end. What you see is what the world agrees happened, which means every clean read and every mistake belongs to you. We are building it carefully, in the open, and the devlog is where that work is recorded.

The factions

Four races. Four ways to win a fight.

Each race plays to a distinct identity. Pick the one that matches how you want to control a match, then learn the rest by facing them.

Yaksha

Keepers of the Earth

Guardians of forest and hoard. They fight close and heavy, trading mobility for the strength to break a line and hold ground.

Gandharva

Voices of the Sky

Celestial musicians turned skirmishers. Fast, evasive, and built around tempo, they punish anyone who lets them dictate the rhythm of a fight.

Naga

Wardens of the Deep

Serpent-kin of the rivers and the dark below. Control, venom, and patience define them; space is the weapon they wield best.

Manushya

The Mortal Line

Inheritors of Ayodhya. Disciplined and adaptable, they answer myth with steel, doctrine, and the will to outlast it.

How you play

Two ways in. Both unforgiving.

Duel

1v1

A measured contest of reads and timing. No teammates, no excuses. The better player wins.

Co-op

Up to 4 players vs AI

Hold the line together against waves drawn from the things that crawled out after the war.

Be there at the start

Add Bharatvarsha to your wishlist.

Join the wishlist to get access when the first builds go out and to help shape what the game becomes.

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